Remco Nijs - Technical Designer
Candy Craving
Technical Designer, Producer
Candy Craving is a puzzle game where your goal is to eat all the little candies. Solve puzzles to trap the running candies into a corner to eat them.
| Timeframe: ~8 Weeks
| Genre: Third Person Puzzle
| Team Size: 15
| Platform: PC
Project Information
Responsibility Highlights
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Designed the On Rail Camera System
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Designed various Niagara VFX Systems in collaboration with Visual Artists.
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Shared the Producer role for my team with another student
Echoes Of Silence
Technical Designer, Producer
In echoes of silence you take up the role of Yuto, a young man searching for his friend in the haunted city district of Kurokawa-cho.
| Timeframe: 8 weeks
| Genre: Third Person Narrative
| Team Size: 16
| Platform: PC
Project Information
Responsibility Highlights
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Designed the core Gameplay
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Designed various Niagara VFX Systems
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Collaborated with Animators on animation integration in Unreal Engine
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Acted as Interim Producer
Main Projects
Silhouette
Technical Designer
Silhouette is a non released year long project that i am currently working on.
| Timeframe: Planned 32 weeks
| Genre: Third Person Stealth Game
| Team Size: 32
| Platform: PC
Project Information
Responsibility Highlights
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To be announced.
About me
My name is Remco Nijs
I am a Design and Production student at Breda University of Applied Sciences
I have 4 years of experience working in Unreal Engine as a technical designer.
Video games gave me an escape to explore unknown worlds back when I was a child and now I strive to do the same for others.
I have knowledge in both technical design and production, however my true passion lies with technical design focused around movement and animation.
Skills
Software
Game Design
Technical Design
Unreal Engine
Krita
Jira
Confluence
Perforce
Miro
Cascadeur
Microsoft Teams
Microsoft Office